List of African-American pornographic actors, List of cancelled 3DO Interactive Multiplayer games, List of fictional female robots and cyborgs, Articles lacking reliable references from January 2008, Articles to be expanded from February 2009, http://www.battlecorps.com/catalog/product_info.php?products_id=55, https://list.fandom.com/wiki/List_of_BattleMechs?oldid=40236, Articles with invalid date parameter in template, Source: BattleTech TRO: 3025 (Revised Edition), Source: BattleTech TRO 3025 (Revised Edition). That licensing deal went through before BattleTech began in the form of a 1984 board game. This is not a popular ‘Mech with pilots due to its thin armor (for an assault ‘Mech), yet the design managed to survive the devastating Succession Wars. However, the design's only gleaming flaw is its slow speed. A remake of the original light ‘Mech, it carries more armor and support weaponry than the original while chiefly performing the same function. *Note* The Black Hawk is the Inner Sphere version of the Nova. A ‘Mech exclusive to the Federated Suns, the Valkyrie is well armored and packs a surprising long-range punch. The main powerhouse of any military, even Merc, the Assault class has it all. An excellent fire support ‘Mech with missile support and a good speed. The Vulcan was designed to combat infantry in urban environments. A versatile ‘Mech designed for the forces supporting Davion by Kallon Industries. In this short book is exclusively devoted to BattleMechs which all have original art created by the author using 3D Software. Devastating attacks that can render attacker crippled. The Clans have designated it the Summoner. Most people who have read the BattleTech books and have played some of the earlier Mechwarrior games will be familiar with the Elemental, which is the most familiar model in this class. Made up of the great houses fractured by the fall of the Star League, the Inner Sphere lost the technical ability to design and build new BattleMechs for centuries. It is a favorite of Clan Smoke Jaguar, who have used it to deadly effect against the Draconis Combine during the initial Clan invasion of 3050. Fairly speedy and with very good jump capability, the Assassin carries weapons able to cover all ranges, making it a solid if non-distinctive light ‘Mech. With each revision, the machine’s appearance has been completely altered, making it impossible for opposing pilots tell what machine they’re facing until it’s too late. A generalist, the Vindicator is capable of filling almost any role on the battlefield, but never as effectively as a dedicated ‘Mech or vehicle. Being the first Inner Sphere OmniMech, the Sunder is primarily a fire support and command ‘Mech, with the ability to field LRMs, PPCs, Gauss rifles and large lasers. Ballistic weapons Energy weapons Missile weapons Antipersonnel weapons Heat sinks: Disperse heat accumulated by the mech. they mount a rather interesting array of weapons including: machine gun, small laser, and vibro-katana. Although the equipment required for this limits both armor and armament, the tactical flexibility this ability offers is easily worth the tradeoff. This list represents a small portion of the hundred-plus official canon designs that exist in the BattleTech Universe. Now with VTOLS! It is a second line fire-support ‘Mech used primarily by the Capellan Confederation military. However, its ability to reconfigure different weapons and extra heat sinks can negate the heat sink problem. For example, looking at the Capellan's 3028 random unit tables, MLN-1A Merlins only make up 0.4% of the "average force". WikiLists is a FANDOM Lifestyle Community. I think his work does an amazing job at retranslating the 80's and 90's art that at least has some visual consistency. Earliest era referenced, when humanity only resides on its planet of origin. Beta. Some are great for scouting, some are great for ambush, some are great for command and some are great for fire support. In secret Hanse Davion and Katrina Steiner sign the FedCom Accords, a secret pact to join the Federated Suns and Lyran Commonwealth. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Justin Allard and later his son Kai piloted a customized version dubbed Yen-Lo-Wang after the Chinese god of the seven hells. Despite these facts it was the preferred ‘Mech of great house leaders such as Hanse Davion and Takashi Kurita. It was the preferred ‘Mech of Prince Ian Victor Steiner-Davion prior to receiving his Daishi Prometheus. Due to a lack of heavy Gauss rifles during the FedCom Civil War, a variant of the Fafnir, the FNR-5B, replaces the heavy Gauss with normal Gauss rifles and carries two ER large lasers and two ER medium lasers. This monsterous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to survive the fall of the Star League. In the BattleTech universe, the first BattleMech ever developed was the Mackie MSK-6S, described as a 100 ton box with legs. In later ages of BattleTech, newer various of MadCat Mk II appear, some lighter and faster, and some improving on the original 75 ton Timber Wolf. Or mechs that are introduced by roguetech when we select them? The Falcon is usually deployed to destroy enemy recon lances. And color. The Gladiator OmniMech is a favourite amongst Clan Ghost Bear for its high power and ability to use jump jets. Perfect for commanding a lance of light 'Mechs. Look for them at your local game store! Machine's weapon heat problem is only liability. The Falcon is a 'lost' design - the facility where it was built was destroyed in the Succession Wars. It is suspected among the Clans that this machine is in fact intended for sale to the Inner Sphere factions that Clans are trying to conquer. Carrying powerful arrays weapons making its predecessors look pale in comparison. This design was based on the infamous skull-headed Atlas ‘Mech. The Flea is a standard scout ‘Mech - fast, agile, and lightly armed. The BattleMechs in Technical Readout 3025 simply ommited the offending Mechs and replaced them with downgraded versions of the Technical Readout 2750 Mechs. A fast medium ‘Mech with its origins in the Draconis Combine, this ‘Mech excels in guerrilla tactics. Designed mostly as an up-gunned Locust, the Cicada maintains the smaller 'Mech’s speed while carrying twice the firepower and more armor. Higher speed mechs can position far better than slower mechs, allowing those mechs to flank the targets. Unusual for its class, this ‘Mech uses higher than average firepower that makes fit more with the adaptable medium class than the scouting light class. The machine’s twin LRM launchers, twin Gauss rifles, and secondary weaponry are a powerful combination. In practice its long range, high speed, and low profile allow it much success against other light 'Mechs. It is cheap, lightly armored and even more lightly armed, but blazingly fast and maneuverable. If you're a Battletech fan and are interested in playing this era, it's well worth the money. An earlier, more complete refit by House Marik replaced the engine with an XL variant to increase its speed, altered the PPCs to ER versions, and added additional support weaponry. An OmniMech built by Clan Smoke Jaguars after the Clan Invasion of 3050-54. Finally, unlike traditional TT, this game follows hardpoint system which was invented during MW4 era. A dedicated city-fighter that excels at its role. This ‘Mech is a rarely-seen machine during the Succession Wars era. Although often mistaken as a medium ‘Mech due it its size, the Wolfhound is actually a light ‘Mech that packs quite a punch. The Wyvern's low speed hampers it in any other terrain, however. The mechs seen in the â¦ Classic Battletech Day, open to anyone who wants to learn to play.-Games start at 1pm-2 person teams if possible-Mechs will consist of 3025 era (pre clans), with no Star League Tech-2 mechs per team minimum (but no more than 4)-Choose your mechs from a total tonnage of 160. Sets of Clan Jade Falcon hero Aidan Pryde in his earlier career a highly customizable machine and is second... 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